#pragma once
enum ShaderIDS
{
	SHADER_NULL =0,
	SHADER_BLINN_ENV=1,
	SHADER_WHEEL=2,


	//FullScreen
	SHADER_FULL_NONE_NULL = 20,
	SHADER_FULL_MOTION_BLUR=21,
	//  Fullscreen 
	//SHADER_SEPIA								= 1,
	//SHADER_BLACKANDWHITE						= 2,
	//SHADER_SOBELEDGE							= 3,
	//SHADER_INVERSE							= 4,
	////models
	////world+lightmap
	//SHADER_WORLD_LIGHTMAP2 =5,
	//SHADER_CAR = 6,
	//SHADER_MODEL_SKEL_3WEIGHTS = 7,
	//SHADER_HDR = 8,
	//SHADER_MOTION_BLUR                        = 9,

	//SHADER_HEADLIGHT                          = 10,
	//SHADER_CARGLOSSRENDER						= 11,
	//SHADER_CARUNPOLISHEDRENDER				= 12,

	//SHADER_TEST = 20,
	//SHADER_TEST2 = 21,

};